More whitespace, more footnotes, more Case Matching
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@@ -281,11 +281,11 @@ Writable in config mode only.
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bit 1 = Enable sprites over border (soft reset = 0)
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bit 0 = Enable sprites (soft reset = 0)
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0x16 (22) => Layer2 X Scroll LSB
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0x16 (22) => Layer 2 X Scroll LSB
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(R/W)
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bits 7:0 = X Offset (0-255) (soft reset = 0)
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0x17 (23) => Layer2 Y Scroll
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0x17 (23) => Layer 2 Y Scroll
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(R/W)
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bits 7:0 = Y Offset (limited to 0-191 when vertical resolution is 192 pixels) (soft reset = 0)
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@@ -310,15 +310,15 @@ Writable in config mode only.
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the X coords are internally doubled and the clip window origin is
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moved to the sprite origin inside the border.
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0x1A (26) => Clip Window ULA (and LoRes, see note)
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0x1A (26) => Clip Window ULA/LoRes
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(R/W)
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bits 7:0 = Clip window coordinate (inclusive)
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bits 7:0 = Clip window coordinate (inclusive) *
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1st write = X1 position (soft reset = 0)
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2nd write = X2 position (soft reset = 255)
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3rd write = Y1 position (soft reset = 0)
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4rd write = Y2 position (soft reset = 191)
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Reads do not advance the clip position
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LoRes may get a separate clip window in the future
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* LoRes may get a separate clip window in the future
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0x1B (27) => Clip Window Tilemap
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(R/W)
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@@ -330,7 +330,7 @@ Writable in config mode only.
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Reads do not advance the clip position
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The X coordinates are internally doubled.
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0x1C (28) => Clip Window control
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0x1C (28) => Clip Window Control
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(R) (may change)
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bits 7:6 = Tilemap clip index
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bits 5:4 = ULA/Lores clip index
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