More whitespace, more footnotes, more Case Matching

This commit is contained in:
2025-10-13 18:31:07 +01:00
parent 1bc613dd4e
commit 9bc2557ff2

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@@ -281,11 +281,11 @@ Writable in config mode only.
bit 1 = Enable sprites over border (soft reset = 0)
bit 0 = Enable sprites (soft reset = 0)
0x16 (22) => Layer2 X Scroll LSB
0x16 (22) => Layer 2 X Scroll LSB
(R/W)
bits 7:0 = X Offset (0-255) (soft reset = 0)
0x17 (23) => Layer2 Y Scroll
0x17 (23) => Layer 2 Y Scroll
(R/W)
bits 7:0 = Y Offset (limited to 0-191 when vertical resolution is 192 pixels) (soft reset = 0)
@@ -310,15 +310,15 @@ Writable in config mode only.
the X coords are internally doubled and the clip window origin is
moved to the sprite origin inside the border.
0x1A (26) => Clip Window ULA (and LoRes, see note)
0x1A (26) => Clip Window ULA/LoRes
(R/W)
bits 7:0 = Clip window coordinate (inclusive)
bits 7:0 = Clip window coordinate (inclusive) *
1st write = X1 position (soft reset = 0)
2nd write = X2 position (soft reset = 255)
3rd write = Y1 position (soft reset = 0)
4rd write = Y2 position (soft reset = 191)
Reads do not advance the clip position
LoRes may get a separate clip window in the future
* LoRes may get a separate clip window in the future
0x1B (27) => Clip Window Tilemap
(R/W)
@@ -330,7 +330,7 @@ Writable in config mode only.
Reads do not advance the clip position
The X coordinates are internally doubled.
0x1C (28) => Clip Window control
0x1C (28) => Clip Window Control
(R) (may change)
bits 7:6 = Tilemap clip index
bits 5:4 = ULA/Lores clip index